Pikemen
Players: 2 to 4
Equipment: An Icehouse set and a chess board.
Setup for two players:
Setup for three players:
Setup for four players:
Overview: Pieces are warriors with long spears known as
"Pikes." Each turn a Pikeman may charge in the direction he is pointing
and then reorient his pike in a different direction, including straight
up for defense. The player who captures a number of enemy Pikemen first
wins.
Play:
- Tallest player starts. Play proceeds clockwise from this player.
- On your turn, you may move any one of your Pikemen any number
of empty squares in the direction he is pointing. You may not jump over
intervening Pikemen, but you may capture any opponent's Pikeman that is
not upright or any opponent's smaller Pikeman which is standing
upright. When you capture an enemy, your Pikeman stops in the square
previously occupied by the captured enemy.
- After moving your Pikeman, you may orient him in any of the
eight compass directions (attack postion) or stand him upright
(defensive position).
- You may decide not to move a Pikeman at all and simply reorient any one of your Pikemen.
- Keep any Pikemen that you have taken. They count towards your
score, with the smallest being worth one point, the middle being worth
two points, and the largest being worth three points.
- You cannot take your own Pikemen.
Winning: The first player to 12 points wins. For a longer game, agree to play to a higher number before starting.
Rule Clarifications:
- Your first move, and many thereafter, will be to reorient a Pikeman pointing out, into attack position.
- Any Pikeman in attack position can be taken by any opponent.
- After moving your Pikeman, if the square he lands in is not
under attack by a smaller or equal sized Pikeman, it is probably to
your advantage to orient him in attack position.
- After moving your Pikeman, if the square he lands in is
under attack by a smaller or equal sized Pikeman, you can defend your
Pikeman by ending upright.
- A large Pikeman standing upright cannot be taken.
- If you have any Pikeman pointing at an opponent's standing
Pikeman, the standing Pikeman is pinned. If the opponent reorients the
standing Pikeman, he can be taken.
Thanks to
Adam Kopczenski for creating the setup graphics.
This game used to be called "IceChess," but sounded too much like
Martian Chess and was thus changed.