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Play Again Games
Advanced WerewolfAfter years of playing Werewolf,
we found a few problems with our games. Mostly, they lasted for hours,
because we found that werewolves crack eventually, and it was hard to
spot them without taking a lot of time. While this was interesting, it
meant that one game would take all night long, and many people would
not play if that's what it entailed. The other problem is that one
person would get killed by the werewolves immediately, and so they
would not really get to play. That's no fun. So we play with following
changes:
Tournament WerewolfFor tournament games, the advanced rules given above are used, and each tournament game must start with exactly nine players. Whoever is alive at the end of the game gets three points, and whoever is dead loses one point. Players may play as many or as few games as they wish, with the winner being the one with the most points. We played this at Origins, but we found that most of the players did not want to participate in the tournament because they found it too limiting. In our own games, we have an official score keeper who is keeping a running tally of all the games we have played, and has ranked the abilities of each player. Not surprisingly, the score keeper happens to be winning.Our ExperienceAndy Plotkin taught us Werewolf, and we enjoyed the game and have played it hundreds of times. At first, we could not catch the werewolves, and the usually won. It was a strange game when the villagers succeeded, and usually required lucky guesses with the seer. After a while, we started to figure out what people's tells were, how to spot a liar, and when a person was being nervious for unrelated reasons. Then, the werewolves usually lost, and in fact it became common that we'd get both werewolves in two or three lynchings. Then, we learned to lie. We were openly discussing each other's tells, and we all worked to suppress our own and find ways to appear innocent when actually guilty. Now, when we play, it's still very tough for the werewolves, because on balance it is easier to catch a liar than be one, but the werewolves often get much further in the game than before.Now, we are working on desiging other games that have all these interesting aspects without the one thing we hate about werewolf: elimintation. We don't like how players are kicked out of the game and have to go off and do something else. We have several promising designs, and maybe one day we'll publish them. EtceteraAndy Plotkin did extensive statistical analysis of the game. |
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